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Belgian Amiga Club - ADF Collection
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BS1 part 34
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Mandelvroom 2.0.adf
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mathorbit
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1989-06-12
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326b
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13 lines
Orbit Math Mode Help Information *
Orbits can be calculated with one of
three math modes: 32 bit scaled
integers, Fast Floating Point and
IEEE floating point.
Thirty-two bit integers and FFP are
both about the same speed. IEEE
math mode produces orbit displays
more slowly than integer or FFP
modes.